The question that separates serious film criticism of action cinema from consumer review is not “was that exciting?” but “what did that accomplish?” Excitement is a physiological response to competent technique. Accomplishment is a dramatic claim: the action sequence either advances the story, reveals character, escalates stakes, or recontextualizes what the audience already knows. At its best, action cinema does all four simultaneously, and at its worst it does none of them while being technically spectacular. The Dhurandhar franchise’s action sequences are worth extended analysis precisely because they stake their identity on accomplishment rather than excitement, because Aditya Dhar has constructed a franchise in which every significant physical confrontation is required to carry dramatic weight that goes beyond the mechanics of who wins and who loses.

This article ranks and analyzes the franchise’s major action sequences according to a specific set of criteria. The criteria are not arbitrary: they are derived from the thesis that the franchise’s best action is its most psychologically revealing, and the ranking reflects how fully each sequence fulfills this claim. The criteria are narrative integration (does the action advance the story in ways that dialogue could not?), character revelation (does the confrontation tell the audience something new about who is fighting and why?), technical craft (choreography, camera strategy, editing rhythm, and sound design working in productive combination), emotional impact (what the audience feels during and immediately after), and originality within the Bollywood action landscape (what the franchise does that nothing before it did or did in the same way).
The ranking is an argument, not a definitive hierarchy. Films reward different analytical approaches, and a ranking organized around psychological revelation will differ from a ranking organized around pure technical spectacle. This article argues for the former because the franchise itself argues for the former: Dhar has made films that insist on psychology over spectacle, and the analysis honors that insistence. A reader who prioritizes spectacle may disagree with specific placements; the article’s argument is that the franchise’s most lasting sequences are those where the psychology and the spectacle are inseparable, and where removing one would leave the other meaningless.
The franchise’s action sequences constitute an unusual body of work within mainstream Indian commercial cinema for a reason that is worth stating directly before the analysis begins: they are organized around a philosophy rather than around a formula. Most commercial action cinema, including most Bollywood action cinema, is formula-driven: the formula specifies the types of sequences that must appear, the approximate frequency of their appearance, the escalation pattern that takes the audience from the opening’s action level to the climax’s action level, and the emotional satisfactions that each sequence is expected to deliver. The formula works because it matches audience expectations that have been built by years of exposure to similar formulas, and meeting those expectations produces the satisfaction that keeps audiences returning. Dhurandhar’s action sequences are not organized around this formula. They are organized around the question: what does this specific confrontation accomplish for this specific story about this specific person at this specific moment? The answer to that question determines the sequence’s length, its choreographic mode, its camera strategy, and its editing rhythm. When the formula and the question happen to produce compatible answers, the franchise’s action sequences achieve both the psychological precision of the thesis and the entertainment value of the formula. When they conflict, the franchise consistently chooses the thesis.
Dhar’s Action Philosophy: Weight, Consequence, Pain
Before ranking or analyzing individual sequences, the analysis requires a clear account of what distinguishes Dhar’s action philosophy from the dominant models in Indian commercial cinema, because the distinction is the foundation on which every specific claim about individual sequences rests.
The YRF Spy Universe, which represents Bollywood’s most commercially successful approach to action cinema, builds its action on a specific compact with the audience: the action is beautiful, the hero is invincible, and the violence is consequence-free at the level of the protagonist’s body and moral status. Tiger and Pathaan absorb punishment that would kill ordinary humans and continue performing at peak capacity. The fights are choreographed for aesthetic pleasure, the camera is positioned to showcase physical capability, and the editing is timed to land each significant blow with maximum impact. The audience watching these sequences is watching excellence being demonstrated. They are not asked to feel anything except admiration and excitement.
South Indian action cinema, particularly in the tradition established by Baahubali and extended through KGF and RRR, operates at a different register of scale but with the same underlying compact: the action is mythological, the hero is superhuman, and the violence is spectacle organized around the demonstration of power. The difference from the YRF template is one of scale and cultural reference rather than of fundamental philosophy. Both schools treat action as showcase.
Dhar’s action philosophy is built on a third principle, one with almost no precedent in Indian commercial cinema: action as evidence. Every significant physical confrontation in the Dhurandhar franchise is staged as evidence of something, of what the violence costs, of what the characters’ bodies carry, of what the world they inhabit is actually like beneath its social surface. The camera in Dhurandhar’s action sequences is not positioned to showcase. It is positioned to witness, and witnessing requires proximity, duration, and the willingness to register the aftermath alongside the event.
The witnessing camera is the franchise’s most radical action design choice, and its radicalism is most visible in contrast with what it is departing from. The YRF Spy Universe’s camera is an admiring camera: it finds the most favorable angle for each physical achievement, holds on the hero’s capability long enough to let the audience appreciate it, and moves away before the consequences of the violence become visible. Dhar’s camera stays. When Hamza takes a blow that the franchise wants the audience to feel, the camera holds on the impact rather than cutting away from it, and the holding is the philosophical statement: this happened, it hurt, and the fact that it happened and hurt is the narrative information the sequence is designed to deliver.
The sound design is the most immediately legible index of this difference. The gunfire in Dhurandhar sounds like real gunfire in enclosed spaces: it reverberates, it rings, it leaves an acoustic signature in the ambient sound for several seconds after the source has been silenced. The impact of blows sounds like the impact of blows on actual human bodies rather than the heightened, slightly musical impact sounds of conventional action cinema. The silence that follows violence in the franchise’s most significant sequences is not a pause in the action. It is the action’s emotional residue, given a sonic form, insisting that the audience feel the weight before the narrative moves on.
This philosophy produces a specific kind of tension that is different from the tension of conventional action cinema. Conventional action tension is anticipatory: the audience is in suspense about what will happen next, about who will win, about whether the hero will survive the next obstacle. Dhurandhar’s action tension is cumulative: the audience is in dread about what the cost of what is happening will be, about what will remain when the confrontation ends, about whether what is being taken from the character in this sequence can ever be recovered. Anticipatory tension resolves when the outcome is determined. Cumulative tension persists beyond the sequence’s conclusion and colors everything that follows it.
This philosophy has direct consequences for how the franchise’s action sequences function as drama. When Hamza fights in Dhurandhar, the fight does not pause the story. It is the story, expressed through the body rather than through dialogue. Understanding Dhar’s action philosophy is the prerequisite for understanding why the franchise’s best sequences are its best, and why the sequences that fall short of the franchise’s own standards are the ones where the philosophy has been compromised by commercial pressure or narrative urgency.
The philosophical genealogy of Dhar’s approach is worth establishing, because it is not without precedent even if it is without precedent in Indian mainstream commercial cinema. The action sequences in Michael Mann’s Collateral, which stage urban violence with the same insistence on physical consequence and acoustic reality that Dhurandhar deploys, share the same fundamental commitment to violence as evidence. The warehouse sequence in Michael Clayton, which is not conventionally an action film at all but which stages its physical confrontation with the same insistence on the unbeautiful reality of what people do to each other, is organized around the same philosophical principle. In Indian cinema, the violence in Anurag Kashyap’s Gangs of Wasseypur shares the commitment to consequence, though the tonal register is different. Dhar’s achievement is to bring this commitment to consequence into the commercial spy thriller genre, which had previously insisted that consequence was the enemy of entertainment. The franchise demonstrated that consequence is the source of a deeper and more durable form of entertainment than spectacle, and the commercial evidence for this claim is available in the franchise’s complete theatrical performance data.
The Ranking Criteria Applied
The five criteria this article uses to rank the franchise’s action sequences are worth brief individual elaboration before the analysis begins.
Narrative integration is the primary criterion because it is the one the franchise itself identifies as most important. A sequence scores highest on this criterion when the action itself is the story’s mechanism: when something changes during the fight that could not have changed in a dialogue scene, when the outcome of the confrontation directly and irreversibly reshapes the narrative landscape. A sequence scores lowest when it could be removed from the film without affecting the story’s subsequent development. The franchise’s best sequences are ones where the action is load-bearing, where the story cannot reach its next narrative point without the confrontation having occurred.
Character revelation is closely related but distinct. Some sequences advance the narrative without revealing character, and some reveal character without advancing the narrative. The franchise’s most accomplished sequences do both simultaneously: the fight tells the audience something new about who a character is by showing them how they fight, how they respond to pain and defeat, what they are willing to do when the social constraints of the cover no longer apply. Character in action cinema is most fully revealed in the gap between what a character does when they have choices and what they do when choices have been eliminated, and the franchise’s best sequences are staged precisely in this gap.
Technical craft is evaluated not as abstract excellence but as service to the other criteria. A technically virtuosic sequence that serves neither the narrative nor the character is technically accomplished but cinematically incomplete. The franchise’s best technical work is always in service of its dramatic intentions: the camera strategy, the editing rhythm, and the choreography are tools for achieving specific dramatic effects rather than ends in themselves. A long take that sustains the sense of physical reality in the warehouse fight is technically excellent because it is dramatically necessary; the same long take applied to a sequence that did not require that sense of continuity would be technically excellent but dramatically gratuitous.
Emotional impact is the criterion that is most difficult to analyze without becoming impressionistic, but it is also the one that is most important to the audience’s actual experience of the franchise. The best analysis of emotional impact identifies the specific formal mechanisms that produce specific emotional responses and argues that those responses are appropriate to and enriching of the franchise’s larger dramatic project. The emotional impact of the warehouse fight is not merely excitement: it is the specific mixture of physical solidarity with Hamza’s survival and moral discomfort at the cost of that survival, a mixture that the franchise’s sound design, camera strategy, and editing rhythm produce with precise intentionality.
Originality within the Bollywood action landscape is the criterion that locates the franchise within its cinematic context. A sequence can be dramatically accomplished within the franchise’s own terms while also being derivative within the genre’s terms, and the ranking reflects both dimensions. The franchise’s most original sequences are the ones that demonstrate something Indian commercial action cinema had not previously demonstrated: that the physical reality of violence, in all its ugliness and consequence, can be the primary aesthetic content of an action sequence rather than the thing that is aestheticized and made beautiful. This originality is not originality for its own sake. It is the practical expression of a philosophical commitment that produces sequences unlike what the genre had previously contained.
Tier One: The Sequences That Define the Franchise
The Lyari Warehouse Fight (Part 1) is the franchise’s most analytically important action sequence, though not its most technically ambitious, precisely because it establishes the franchise’s action philosophy in a single uninterrupted demonstration. The setup is a confrontation within Rehman’s criminal organization that has been building across Part 1’s first act: a power dispute that has been conducted through social maneuvering and verbal confrontation is about to become physical, and the escalation from social to physical is itself the narrative event the sequence accomplishes. Hamza is caught in the middle of this dispute in a way that the cover requires him to navigate, which means that the fight he must participate in is also a cover performance: he cannot fight in the way that his actual training and capability would produce, because fighting with the fluency and effectiveness of a trained RAW operative would immediately expose the cover.
The choreographic logic of the warehouse fight reflects this constraint in a way that is specific and analytically rich. Hamza does not win the warehouse fight by demonstrating superior fighting capability. He survives it by being better at taking damage and by making the right desperate decisions in the right moments, decisions that a genuinely Lyari-raised man might also make under the same pressure. The fight is staged in a way that makes his survival plausible within the cover’s terms: he is hurt, significantly, and the hurt is real and lasting in the way that the franchise’s physical evidence accumulates. The camera runs close to four minutes without a visible cut in the warehouse’s central confrontation, swinging between combatants in a way that refuses the spatial clarity of conventional action choreography. The audience does not watch this fight from a safe position of overview. The camera is inside the fight, and the fight’s physical chaos is the camera’s chaos.
What changes because of the warehouse fight: Hamza’s position within Rehman’s network is tested and confirmed. He has survived a confrontation that many Lyari men would not have survived, and the survival is registered by the network as evidence of the toughness that a genuine Lyari street figure would need. The cover advances. And the audience understands, after the warehouse fight, that the cover’s advancement has a specific physical cost: Hamza’s body carries this fight through the sequences that follow it, and the narrative does not let the damage heal on the convenient timeline of conventional action cinema.
The Rooftop Pursuit (Part 1) ranks second not because it is less technically accomplished than the warehouse fight but because its relationship to the franchise’s central tensions is slightly less direct. The sequence is triggered by a near-exposure moment: Hamza has been placed in a situation where his cover’s integrity is at risk, and the physical confrontation that follows is the mechanism by which the risk is managed. The choreographic logic is of a different kind from the warehouse fight: this is a pursuit sequence organized around spatial geometry rather than hand-to-hand combat, using the vertical dimension of Lyari’s architecture, the rooftops and balconies and exterior staircases, as a field for movement that is specifically local. A chase through generic urban architecture would not serve the same function: the franchise’s Lyari rooftops, with their specific spatial character and their specific sight lines, are the choreographic material, and the pursuit is designed around features of the world rather than around generic action choreography.
The camera strategy for the rooftop pursuit is deliberately less stable than the warehouse fight’s controlled instability: the pursuit is shot with a running, breathless handheld approach that prioritizes the sense of continuous physical exertion over spatial clarity. The audience is not always certain where Hamza is in relation to his pursuers, and this uncertainty is not a failure of direction. It is a deliberate choice that puts the audience inside the experience of pursuing and being pursued rather than above it. The sequence’s emotional arc moves from controlled urgency to genuine danger to a specific kind of relief that is not satisfaction: the cover holds, but the near-exposure and the physical cost of preventing it leave the audience with the franchise’s characteristic mixture of operational success and personal cost.
What the rooftop pursuit reveals about the Lyari world and about Hamza’s position within it is the sequence’s specific character revelation function. The pursuit takes place through a neighborhood that Hamza has spent years learning to navigate, and the spatial familiarity that makes his evasion possible is the same familiarity that the cover’s decade of cultivation has produced. He knows which rooftops connect, which balconies can support his weight, which lanes below are occupied at this time of day and which are empty. This knowledge is the cover’s intelligence made physical: not tactical training but lived familiarity, and the pursuit is staged to make the distinction visible. The rooftop pursuit is Hamza navigating the neighborhood not as an operative but as a resident, and the fluency of the navigation is the clearest evidence in either film that the cover has become genuine. The character revelation is not flattering: the fluency that saves him is the fluency that is destroying Jaskirat. But it is specific and it is the most direct possible physical expression of the origin story’s central argument about what deep-cover work does to a person.
The sequence’s relationship to the Lyari world-building gives it a specific narrative weight that sequences staged in less fully developed environments would not achieve. The audience following the rooftop pursuit is following it through a neighborhood they know, and that knowledge means the spatial intelligence Hamza displays is legible to them as intelligence rather than as generic action film competence. They understand what the knowledge of those specific rooftops represents: a decade of daily presence in a world that is not his. The rooftop pursuit is the franchise’s most visceral image of what the cover’s inhabiting looks like from the outside, and the fact that it is simultaneously one of the franchise’s most physically exciting sequences is the clearest demonstration of Dhar’s ability to integrate the franchise’s philosophical concerns with its genre obligations.
The Part 2 ISI Compound Confrontation is the franchise’s most formally ambitious action sequence and the one that most fully realizes the philosophical distinction between Dhar’s approach and the conventions of mainstream Bollywood action. The sequence is the climax of the franchise’s primary operational objective, and it is staged without the conventional grammar of climactic action cinema. There is no triumphant musical swelling. The hero does not demonstrate invincibility. The violence is comprehensive and its consequences are immediate and lasting, and the sequence is organized around the moral weight of what is happening rather than around the physical spectacle of how it happens.
The ISI compound sequence works in extended takes with a camera strategy that is closer to documentary than to conventional action cinema: the camera observes the confrontation with the proximity and the persistence of a witness rather than the mobile selectivity of a director staging a showcase. What this strategy achieves is the accumulation of evidence: by the sequence’s conclusion, the audience has seen enough of the confrontation’s physical reality that the franchise’s thesis about violence as moral argument has been demonstrated rather than asserted. This is not exciting action cinema in the conventional sense. It is viscerally uncomfortable action cinema, which is exactly what the franchise’s most serious ambitions require.
The setup for the ISI compound sequence is the franchise’s most carefully prepared action premise: Part 2’s entire first half is the narrative preparation for this confrontation, the accumulation of intelligence, the building of operational relationships, the gradual approach to the target that requires everything that Hamza has built over the decade to now be deployed rather than maintained. The sequence’s emotional register is therefore different from any other action sequence in either film: it is not the tension of survival or of cover management but the strange, heavy finality of an objective being achieved that was always going to require this specific violence to achieve it. The dread in this sequence is the dread of arrival: the audience has been watching Hamza travel toward this for two films, and the arrival is both the mission’s completion and the confrontation with everything the mission cost to make the completion possible.
The choreographic logic of the compound confrontation is the franchise’s most operationally specific piece of action design. The sequence is not organized around hand-to-hand combat or around the physical capability demonstrations that characterize Tier One action in most franchise action cinema. It is organized around the systematic execution of an intelligence objective, which means that the physical violence is always in service of an operational logic: this person must be neutralized before this communication can be prevented, this position must be held while this extraction is completed. The operational specificity gives the violence a purposefulness that is different from the purposefulness of the warehouse fight, which is about survival, and different from the rooftop pursuit, which is about evasion. The ISI compound violence is purposeful in the way that surgery is purposeful: the act is violent and its consequences are permanent, but it is organized around an objective that the violence serves rather than an emotion that the violence expresses.
What changes because of the ISI compound sequence is everything: the mission’s conclusion, the franchise’s central dramatic question about what the operation was worth, the surviving characters’ relationships to each other and to the decade of events that preceded this moment. In terms of narrative integration, this is the franchise’s most consequential action sequence. The warehouse fight advances the cover’s operational status. The ISI compound confrontation concludes it. The difference in scale of consequence is the difference between the sequences’ positions in the ranking, with the warehouse fight placed higher because its integration of narrative consequence and character revelation is more balanced and more precisely calibrated, while the ISI compound’s scale of narrative consequence slightly overwhelms its character revelation function.
Tier Two: Sequences That Advance Both Story and Character
The Night Market Confrontation (Part 1) is the franchise’s most precisely calibrated action sequence in terms of the balance between its operational function and its character revelation function. The setup is a meeting between Hamza and a contact that has been compromised by surveillance from within Rehman’s network: someone knows Hamza is meeting with people he has not disclosed to Rehman, and the discovery creates an immediate threat that the confrontation must manage. The sequence is short relative to the warehouse fight, running under two minutes of actual physical confrontation, and its brevity is part of its strategic intelligence: a longer fight in this context would draw more attention and create more exposure risk, and Hamza’s handling of the situation reflects this calculation.
What the night market sequence reveals about Hamza that no previous sequence has fully established: the speed and precision with which he can make lethal decisions when the operational situation requires it, and the absence of visible emotional response to those decisions in the immediate aftermath. The professional efficiency of his response to the threat is the cover’s most frightening dimension, and the franchise stages it in a context where the professional efficiency is directly visible as a quality that does not fit the community member cover persona. For a moment, Hamza is operating at the capability level that his training has built rather than the capability level that his cover identity would justify, and the brief excess of competence is the sequence’s most analytically significant element.
The Part 2 Karachi Harbor Chase is the franchise’s most cinematically spectacular sequence and the one where the relationship between its technical ambition and its dramatic function is most complex. The sequence is technically extraordinary: a vehicular pursuit through Karachi’s coastal geography that uses the specific spatial character of the harbor location as choreographic material in the way the rooftop pursuit uses Lyari’s residential architecture. The camera work is the franchise’s most ambitious extended piece of action photography, using aerial footage and low-angle ground-level photography in productive alternation that gives the sequence a visual scale that none of the franchise’s other sequences attempt.
The harbor chase is placed at the point in Part 2’s narrative where the operational situation has escalated beyond the cover’s management capacity: Hamza is no longer navigating the Lyari world from within its social fabric but moving through it as a fugitive from the network he has been embedded in. This transition is the narrative context for the sequence’s scale: the expansion from the intimate confrontations of Lyari’s interior spaces to the open geography of the harbor reflects the expansion of the operational situation beyond the boundaries that the cover had previously managed. The sequence’s visual language changes when the operational situation changes, and this correspondence between narrative situation and visual register is one of the franchise’s most consistent and most sophisticated formal choices.
The complexity in evaluating this sequence lies in the relationship between its scale and its function. The harbor chase is staged at a moment in Part 2’s narrative when the franchise needs to demonstrate the escalation of operational stakes, and the visual scale of the sequence is the instrument through which this escalation is communicated. But the character revelation function of the harbor chase is less specific than the franchise’s Tier One sequences: it confirms that the operational situation has become more dangerous and more urgent, but it does not reveal something new about who Hamza is or what the mission is costing him with the same precision that the warehouse fight or the night market confrontation achieve. The sequence is the franchise’s most accomplished piece of pure action cinema and its least psychologically precise, which is why it ranks in Tier Two despite its technical superiority.
The Part 1 Apartment Ambush is a sequence that most action franchise analysis would treat as a minor sequence, partly because of its location (a single confined space) and partly because of its duration (under ninety seconds of physical confrontation). What makes it rank in Tier Two rather than Tier Three is its narrative consequence: the ambush is the franchise’s first moment of direct exposure risk for the cover, the first sequence in which someone with the information to destroy the mission makes a direct move against Hamza’s continued operational presence in Lyari. How Hamza responds to the ambush, and what the response requires him to do, is the sequence’s primary character revelation, and the confined space of the apartment is the choreographic choice that makes the revelation specific: there is nowhere to retreat, no tactical advantage to be gained through positioning, nothing available except the decision about how much force to apply and how to manage the evidence of what has happened.
The specific nature of the decision Hamza makes in the apartment ambush is the sequence’s most analytically significant element and the one most viewers describe differently on second viewing. On first viewing, the decision registers as a necessary operational response: someone threatened the cover, and Hamza neutralized the threat with the efficiency that his training demands. On second viewing, with knowledge of what the decade of cover has cost Jaskirat and what the mission’s completion will require, the decision registers differently: as the precise moment where the original self’s moral constraints have been overwritten by the cover’s operational requirements. The apartment ambush is not the franchise’s most spectacular action sequence. It is the one where the character the franchise has been tracking is most nakedly visible in the specificity of what he does when no audience is watching and no cover is required.
Tier Three: Sequences With Craft But Limited Psychological Depth
The Part 2 Opening Action Sequence is the franchise’s clearest concession to the commercial imperatives of a sequel’s opening: it is designed to declare the franchise’s ambition and budget and to re-engage the audience’s attention after the interval between Part 1 and Part 2. As action cinema it is accomplished: the choreography is complex, the camera work is confident, and the sequence efficiently re-establishes the franchise’s tonal commitment to weight and consequence rather than balletic spectacle. As drama it is relatively thin: the sequence advances the narrative situation without revealing significant new information about either the characters or the franchise’s central tensions. It is the franchise doing what sequels must do in their opening minutes, which is to remind the audience why they came back, and it does this with professional effectiveness without achieving the psychological precision of the franchise’s best work.
The opening sequence’s specific failure mode is instructive: it is staged to be impressive rather than to be revealing, and the difference between impressive and revealing is precisely the difference between Tier Three and Tier One in this ranking. The audience watching the opening sequence is being asked to admire what they are seeing. The audience watching the warehouse fight is being asked to survive it alongside Hamza. The distinction in what the camera asks the audience to do is the distinction in what the sequence achieves.
The Part 1 Market Confrontation, which occurs early in the film’s establishment of Hamza’s Lyari life, is primarily a world-building device that happens to be staged as an action sequence. Its function is to demonstrate that the neighborhood Hamza inhabits is genuinely dangerous, that the threat in the franchise’s Karachi sequences is not merely implied but immediate and physical. The choreography is efficient and the sound design is strong, but the sequence is organized around the world-building argument rather than around character revelation: it shows us what Lyari is like rather than who Hamza is. This is not a failure of the sequence but a description of its function within the franchise’s overall architecture. The market confrontation is exactly what the franchise needs it to be at the moment it occurs. It is placed in Tier Three not because it is poorly made but because its primary function is atmospheric establishment rather than psychological revelation, and the ranking criteria give highest priority to psychological revelation.
The Part 2 Revenge Arc Confrontations, taken as a group, represent the franchise’s most uneven action filmmaking. Some of these sequences are among the franchise’s most emotionally powerful; others are organized around the commercial imperative to deliver action at regular intervals during Part 2’s longer and more narrative-dense runtime rather than around the psychological precision that the franchise’s best work demonstrates. The unevenness reflects the creative tension that any ambitious sequel must navigate: the audience expects more, the budget allows more, and the narrative requirements of a revenge arc push toward more and larger confrontations, but more and larger does not always serve the psychological precision that is the franchise’s most distinctive quality.
The specific failure mode of the weakest revenge arc sequences is the satisfaction problem: they are designed to deliver the satisfaction of seeing specific characters suffer specific consequences, and this design intention is incompatible with the franchise’s philosophical commitment to violence as consequence rather than violence as entertainment. A sequence staged to produce audience satisfaction at a character’s defeat is staged to make violence enjoyable, and enjoyable violence is the opposite of what the franchise’s best sequences achieve. The revenge arc requires a degree of audience satisfaction at the mission’s progression that occasionally pulls the action sequences toward the conventional action cinema model that the franchise’s best work is explicitly designed to reject.
Dhar’s Action Philosophy vs. The Industry
The comparison between Dhar’s action approach and the dominant models in Indian commercial cinema is not merely analytical. It is a commercial argument about what Indian audiences will and will not accept in their action cinema. Before the Dhurandhar franchise, the conventional wisdom held that Indian audiences required their action heroes to be invincible, their action sequences to be beautiful, and their violence to be consequence-free at the level of the protagonist’s body. The franchise’s extraordinary commercial success, which you can trace across the full theatrical run through the franchise’s complete collection data, challenges every component of this conventional wisdom.
Indian audiences accepted a protagonist who gets hurt and stays hurt. They accepted fight sequences that are ugly rather than beautiful, that prioritize the physical reality of combat over its aesthetic pleasure. They accepted violence that carries moral weight and leaves visible traces on the characters who commit it. The acceptance was not marginal: the franchise’s commercial performance demonstrates that a mainstream Bollywood audience will engage with action cinema that takes violence seriously as an experience rather than as a spectacle. This is the franchise’s most important contribution to the action genre’s future in Indian cinema, more important even than its specific technical achievements, because it expands the range of what the genre can attempt and what the audience has demonstrated it will embrace.
The Aditya Dhar filmmaking analysis develops the philosophical dimension of this approach in full detail. What matters for the action sequence analysis is the practical consequence: Dhar stages action as though it matters, as though the people involved are people rather than performers, as though the violence will leave marks that the subsequent narrative must acknowledge. This approach requires a different kind of audience attention from what the YRF or South Indian action models demand: not the relaxed pleasure of watching excellence demonstrated but the engaged, sometimes uncomfortable attention of watching consequences accumulate in real time.
The South Indian comparison is worth developing briefly, because the franchises from that tradition that most directly overlap with Dhurandhar’s commercial audience, KGF and RRR in particular, have action philosophies that share some elements with the franchise’s approach while diverging significantly on others. RRR’s action sequences are mythological in scale and explicitly designed to produce the pleasure of watching near-divine physical capability deployed against impossible odds. The visceral impact of the best RRR action sequences is real, and the emotional engagement they produce is genuine, but the emotional register is triumph and wonder rather than the cost-register that Dhurandhar’s best sequences achieve. KGF occupies a similar position: viscerally powerful action staged to produce the pleasure of watching an underdog become invincible. Both franchises are doing something genuinely accomplished within their own registers. Neither is attempting what Dhurandhar attempts, and the comparison reveals that the distinction is not between good and bad action filmmaking but between different theories of what action cinema is for.
The comparison between Part 1 and Part 2 in terms of action philosophy reveals both the franchise’s ambition and its commercial compromises. Part 1’s action sequences are more consistently organized around the psychological precision that the franchise’s philosophy demands. Part 2’s larger budget and larger commercial mandate produce sequences that are more visually ambitious, more physically spectacular, and occasionally less psychologically precise. The ISI compound confrontation is Part 2’s most psychologically accomplished sequence and its most philosophically consistent piece of action cinema. Some of the revenge arc confrontations prioritize the commercial imperative to deliver visceral satisfaction over the philosophical commitment to psychological weight. The franchise is aware of this tension: the Part 1 vs Part 2 comparison article addresses it in full; what matters here is that the action analysis reveals the tension more clearly than almost any other dimension of the comparison.
The Violence as Moral Argument
The franchise’s A certificate from the CBFC is not merely a rating. It is an artistic statement. By accepting an A certificate rather than seeking the U/A rating that would have given the films access to a broader demographic including younger audiences, the franchise made a claim about what kind of action cinema it intended to produce: action cinema in which the violence is real enough in its depiction that it requires the filter of adult experience to process appropriately.
The moral argument the franchise makes through its violence is specific and consistent: the people who commit violence in Dhurandhar carry it. Hamza is not restored after the warehouse fight to the same physical and psychological state he occupied before it. The confrontations in Lyari leave marks that the narrative tracks, and the tracking is the franchise’s most honest acknowledgment that violence is not simply a narrative device but an event with consequences that persist beyond the scene in which it occurs. The franchise’s themes and symbolism make this explicit in the context of the larger narrative; the action analysis locates the same argument in the specific formal choices that make each sequence’s violence feel consequential rather than decorative.
The franchise’s violence is also morally argued in a more specific sense: the question of whether what Hamza does in Lyari is justified is a question the franchise refuses to resolve. The violence serves the mission. The mission serves the nation. And yet the violence costs something that the nation cannot fully acknowledge or compensate for, and the franchise’s action sequences register this cost by refusing to make the violence beautiful or easy or consequence-free. An audience that has experienced the warehouse fight or the ISI compound confrontation understands that the origin story’s moral argument about state violence and individual cost is not abstract: it is enacted in the body of the person who performs the violence, and the body carries the evidence of every enactment.
Where the Franchise Falls Short
The franchise’s action sequences are not uniformly accomplished, and the analysis must acknowledge where the philosophical commitment to consequential violence is compromised by commercial or narrative pressures.
The franchise’s weakest action sequences are the ones where the revenge arc’s emotional logic overrides the franchise’s commitment to psychological precision. In Part 2’s middle sections, there are confrontations where the choreography is organized around the satisfying delivery of violence to characters the audience has been encouraged to hate, and the satisfaction the choreography is designed to produce is closer to the YRF model of consequence-free heroic triumph than to the franchise’s own stated philosophy. These sequences are not poorly made. They are well-made but philosophically inconsistent, and the inconsistency is detectable to an audience that has absorbed the franchise’s better work.
The franchise also has moments where the camera strategy that works brilliantly in the warehouse fight’s sustained near-chaos becomes muddled in sequences that do not have the same spatial intelligence underlying their choreography. The handheld urgency that communicates the warehouse fight’s physical reality communicates confusion rather than urgency in sequences where the spatial logic is not clear enough to be legible even in a state of camera instability. The cinematography’s ambition occasionally exceeds the choreography’s spatial architecture, and the gap between ambition and architecture produces action sequences that feel frantic rather than intense. The franchise is aware of this gap in its better moments and closes it with the spatial precision of the Tier One sequences. In the Tier Three sequences, the gap is more visible and the effect is more generic.
There is also a specific tension in Part 2 between the revenge arc’s emotional requirements and the franchise’s philosophical commitment to Hamza’s psychological complexity. The revenge arc benefits from a degree of moral simplification: the audience needs to feel that Hamza’s actions are justified, and moral simplification serves this requirement better than the ambiguity that the franchise’s best work maintains. The action sequences in the revenge arc reflect this simplification: they are staged to make the violence feel deserved in a way that the earlier sequences refused to make it feel. The deserved-violence model is closer to the YRF model than to the franchise’s philosophical core, and the sequences that most fully embrace it are the ones where the franchise is furthest from what distinguishes it from its predecessors. This is a creative choice rather than a creative failure, but it is worth naming as a limitation of the franchise’s action design coherence across its full runtime.
The evolution from Part 1 to Part 2 in action terms reveals a franchise navigating the specific challenge of the sequel: the audience expects more, but more is not always better, and the specific qualities that made Part 1’s action sequences distinctive are qualities that require restraint to maintain. Part 2’s most commercially satisfying action sequences are sometimes its least philosophically consistent ones, which is the price the franchise paid for its commercial ambitions and which honest analysis must acknowledge rather than paper over.
The Bigger Argument
The action sequence analysis ultimately returns to the franchise’s thesis: that the best action cinema is not about what happens but about what happens to the people it happens to. The Dhurandhar franchise builds its action sequences around this thesis with more consistency and more success than any comparable Bollywood film in the spy thriller genre, and the franchise’s impact on the industry includes the expansion of what Bollywood action cinema is permitted to be: heavier, more consequential, less invincible, more honest about the human cost of the violence it depicts.
The ranking this article proposes is a ranking of how fully each sequence realizes this thesis. The warehouse fight ranks highest because it realizes the thesis most completely: a fight that is ugly, consequential, physically costly, and narratively essential, filmed with a camera strategy that makes the audience witnesses rather than spectators, scored with sound design that makes the violence audible as violence rather than as soundtrack. The sequences that rank lower are the ones where the thesis is partially honored rather than fully realized, where commercial or narrative pressures have compromised the philosophical commitment that makes the franchise’s best action cinema something the genre had not seen before.
The franchise’s action sequences also make an argument about the relationship between action cinema and its audience that goes beyond the specific films and into the broader question of what cinema is for. The conventional action film proposes that the audience wants to enjoy violence: to experience the pleasure of watching exceptional people do exceptional things to each other in ways that are staged for maximum aesthetic impact and minimum moral weight. Dhurandhar proposes the opposite: that the audience can handle, and in fact wants, violence that asks something of them rather than simply offering them pleasure. The audience that went back to Dhurandhar for a second or third viewing, and the data confirms they did in numbers that drove the franchise’s sustained commercial performance, was going back not for the pleasure of the action sequences but for the experience of them: the full engagement of a witness rather than the relaxed enjoyment of a spectator.
This is the action analysis’s most significant conclusion: the franchise demonstrates that the audience for serious action cinema, for action that insists on consequence and cost and the full moral weight of what violence is, is not a niche audience or an art house audience. It is a mainstream audience, the same audience that goes to Pathaan for spectacle and entertainment, when given material that trusts them to be more than consumers of sensation. The action sequences in Dhurandhar trust their audience in a way that most commercial action cinema does not, and that trust was returned, measurably, in the commercial performance data that traces the franchise’s remarkable theatrical run.
The argument the franchise’s action sequences make about cinema is finally inseparable from the argument the franchise’s narrative makes about espionage: that the real cost of the enterprise is paid by specific people in specific moments of physical and psychological violence, and that any account of the enterprise that does not register this cost is a lie of omission. The action sequences are not illustrations of the narrative’s thesis. They are the thesis’s most direct and most viscerally immediate expression, the place where the franchise’s philosophical commitment to honesty about what violence costs becomes the experience rather than the argument. When the warehouse fight ends and Hamza is still standing in the ringing silence that the sound design insists on holding, the audience does not need anyone to tell them what the franchise is about. They have felt it.
Frequently Asked Questions
Q: What is the best action sequence in Dhurandhar?
By the criteria this article uses, which prioritize narrative integration and character revelation over technical spectacle, the Lyari Warehouse Fight in Part 1 is the franchise’s single most accomplished action sequence. It is not the most visually ambitious or the most formally daring sequence in either film, but it is the one where every element of the action analysis converges most completely: the fight advances the narrative in ways that dialogue could not, reveals character information that no other scene has established, is filmed with a camera strategy that serves the franchise’s philosophical commitments rather than undercutting them, and demonstrates Dhar’s action philosophy at its most concentrated and most purposeful. Viewers who prioritize visual scale will prefer the ISI compound confrontation or the harbor chase, which are more technically ambitious. The warehouse fight is the franchise’s most analytically significant action sequence.
Q: How does the violence in Dhurandhar compare to other Bollywood spy films?
The distinction is fundamental rather than incremental. The comparison between Dhurandhar and its Bollywood spy film predecessors develops this at full length, but the action dimension is the most immediately legible index of the difference. The YRF Spy Universe stages violence as entertainment: it is choreographed for aesthetic pleasure, the hero absorbs damage without lasting consequence, and the sequence ends with triumph that the audience is invited to enjoy without moral complication. Dhurandhar stages violence as evidence: it is choreographed for physical credibility, the damage persists beyond the sequence’s conclusion, and the audience is required to process the moral weight of what they have watched rather than simply enjoying the spectacle.
Q: Why did Dhurandhar receive an A certificate from the CBFC?
The A certificate reflects the franchise’s specific approach to depicting violence: realistic in its acoustic and physical representation, consequential in its narrative treatment, and emotionally demanding in its requirement that the audience register the violence as a real experience rather than as genre entertainment. The CBFC’s A classification identifies content not suitable for general audiences including children, and the franchise’s violence meets this threshold not through gore for its own sake but through the kind of honest physical and psychological depiction of combat that makes violence feel real rather than spectacular. Aditya Dhar accepted this classification rather than softening the depiction to achieve a U/A rating, and the acceptance reflects a creative conviction that the franchise’s moral argument requires the violence to be felt rather than watched from a comfortable distance.
Q: Is Part 2’s action better than Part 1?
The answer depends on what “better” means. Part 2’s action is more technically ambitious, more visually spectacular, and more varied in its types of confrontation than Part 1’s. Part 2’s harbor chase is the franchise’s most cinematically impressive action sequence in terms of scale and technical execution. Part 2’s ISI compound confrontation is the franchise’s most morally serious action sequence. But Part 2’s action is also less consistently organized around the philosophical precision that makes Part 1’s best sequences definitively Dhurandhar rather than very good action cinema in a more generic sense. Part 1’s action is more disciplined. Part 2’s is more ambitious. Whether discipline or ambition produces the better result depends on what the viewer came for, and the franchise’s most sophisticated viewers tend to prefer Part 1’s action even while acknowledging Part 2’s technical superiority.
Q: What makes Dhar’s approach to action choreography distinctive?
The most specific answer is his insistence on spatial legibility at the expense of aesthetic beauty. Conventional action choreography prioritizes the visual beauty of the fight, which often requires the camera to be positioned at angles and distances that produce beautiful images rather than spatially honest ones. Dhar’s choreography is designed to be physically legible rather than visually beautiful: the audience can always tell what is happening, who is hitting whom and where, what the spatial geography of the confrontation is and how it is evolving. This physical legibility comes at the cost of the aesthetic distance that makes conventional action cinema beautiful, and the cost is worth paying because it is what allows the violence to feel real. You cannot aestheticize pain and simultaneously make it felt. Dhar chooses felt over aestheticized, every time.
Q: How does the franchise’s action design serve the spy thriller genre specifically?
The spy thriller’s central dramatic tension is between the operative’s capability and the cover’s constraints, and the franchise’s action design exploits this tension with more precision than any comparable Indian spy film. Hamza cannot fight at his actual capability level in Lyari without exposing the cover, which means every action sequence involving Hamza in his operational environment is simultaneously a physical confrontation and a cover management challenge. The choreography reflects this dual requirement: Hamza fights at a level that is effective enough to survive the confrontation but restrained enough to be plausible within the cover’s terms, and the calibration of this restraint is one of the franchise’s most specific and original contributions to spy thriller action design. The operation itself is structured around Hamza’s ability to function without revealing his actual capabilities, and the action sequences are the most direct dramatic expression of what this functional constraint costs.
Q: Which action sequence is most underrated by mainstream reviewers?
The Night Market Confrontation in Part 1 is consistently underrated in mainstream coverage because of its brevity and its visual modesty relative to the warehouse fight and the rooftop pursuit. It is a short, contained sequence that does not announce itself as a significant action moment, and most review coverage treats it as a minor plot beat rather than as a significant piece of action filmmaking. The analytical argument for its significance is the character revelation it accomplishes: this sequence is the first time the audience sees Hamza operating at the level that his RAW training has built, and the gap between what he does in the night market and what his cover identity would justify is the franchise’s most direct statement about the double identity at the franchise’s center. The sequence is brief because it must be brief: a longer demonstration of Hamza’s actual capability would itself constitute an exposure. The brevity is the sequence’s most intelligent dramatic choice.
Q: How do the franchise’s action sequences connect to the character of Rehman Dakait?
Rehman’s position in the franchise’s action sequences is one of the more sophisticated elements of the franchise’s action design. Rehman is not a fighter in the conventional action villain sense: he does not engage in hand-to-hand combat with Hamza, and his physical authority in the franchise is expressed through the violence his organization commits on his behalf rather than through his own physical capability. This is a specific and accurate portrayal of how criminal authority works at the level of a Lyari crime lord: the boss does not fight. He directs the violence, and the violence is performed by people who have proven their loyalty by demonstrating willingness to commit it. The action sequences that involve Rehman’s network therefore always implicate Rehman in the violence even when he is not physically present, and this implication is part of how the Rehman character analysis builds the moral complexity that makes him the franchise’s most interesting antagonist.
Q: Does Ranveer Singh do his own stunts in Dhurandhar?
The franchise’s production has disclosed that Ranveer Singh underwent extensive physical training for the role and performed a significant portion of the close-quarters fight work himself, with stunt coordination and safety protocols for the most physically dangerous elements. The philosophical requirement of the franchise’s action approach, which demands that the violence look and feel like violence that is actually happening to actual bodies, is served by a performance style that minimizes the visual gap between actor and stunt double, and the training investment Singh made in the physical requirements of the role is visible in the continuity of his physical performance through the franchise’s most demanding sequences. The warehouse fight’s sustained near-chaos, for instance, has a physical authenticity that would be difficult to maintain through frequent stunt substitutions, and the sequence’s cumulative physical reality reflects the actor’s genuine participation in the physical work.
Q: What does the franchise’s action design reveal about Indian cinema’s relationship to violence?
The franchise represents a specific cultural moment in Indian commercial cinema’s relationship to violence: the moment when the mainstream audience demonstrated that it could process and engage with violence that carries moral weight rather than simply delivering entertainment. The YRF model’s consequence-free heroic violence reflects an implicit cultural contract in which the audience is protected from the moral implications of the violence they are enjoying. Dhurandhar breaks this contract and replaces it with a different one: the audience must feel what the violence costs, must remain in the sequence long enough to register the damage, must follow the damaged body through the subsequent scenes that acknowledge the violence’s persistence. That this contract found a massive audience, documented in the franchise’s remarkable commercial data, suggests that the implicit assumption behind the protective contract, that Indian audiences cannot handle or do not want psychologically honest violence, was incorrect. The franchise proved that they can, and in doing so changed what the genre can ask of its audience.
Q: How does the franchise’s action compare to the best international spy film action?
The most useful international comparisons are not with the Bond franchise’s spectacular set pieces or with the Bourne franchise’s kinetic hand-to-hand combat, but with the violence in Zero Dark Thirty and Sicario: action sequences that insist on the physical and moral reality of violence in intelligence and military contexts, that refuse the consolations of heroic invincibility and clean consequence, that ask the audience to reckon with what is happening rather than simply to watch it. Dhurandhar’s action sequences belong to this tradition rather than to the Bond or Bourne tradition, which is consistent with the franchise’s overall alignment with the le Carre school of espionage storytelling rather than with the Fleming school. The genre comparison analysis places the franchise’s overall approach in the context of both Indian and international spy cinema; the action sequences are the most immediately visceral evidence of where the franchise’s genuine cinematic affinities lie.
Q: How does the franchise’s action design connect to its Karachi world-building?
The relationship between the action sequences and the Lyari world-building is one of the franchise’s most sophisticated structural achievements, and it is a relationship that distinguishes Dhurandhar from every comparable Bollywood spy film. The action sequences in the franchise are not staged in a generic hostile territory that happens to be labeled Karachi. They are staged in a specific, carefully constructed world whose spatial architecture, social logic, and human texture the audience has spent considerable time learning before the first major confrontation occurs. This familiarity transforms the action sequences in a way that is impossible to achieve in a film where the action happens before the world has been established: the audience does not merely watch the warehouse fight as a physical event. They watch it as an event in a specific place, with specific stakes that the world’s social logic has established, involving specific people whose positions in the neighborhood’s hierarchy they understand. The world-building is what makes the action meaningful, and the action sequences are the most dramatic expression of what the world-building was for.
Q: How does the franchise handle the aftermath of its action sequences?
The handling of aftermath is the clearest index of the franchise’s philosophical commitment to violence as consequence. Most action cinema treats the aftermath of a significant confrontation as transitional material: the hero is cleaned up between scenes, the damage is either healed or simply not referenced, and the next action sequence begins from a physical and psychological baseline that the previous confrontation has not significantly altered. Dhurandhar treats aftermath as narrative: the warehouse fight’s physical consequence is visible in Hamza’s subsequent scenes, the night market confrontation’s moral consequence colors his behavior in the interactions that follow it, and the ISI compound sequence’s cumulative cost is registered in the franchise’s final movements in ways that are as specific and as carefully tracked as the action sequences themselves. The aftermath is not a concession to realism. It is the franchise’s primary mechanism for asserting that its violence matters, that what happens in the action sequences is not a parenthesis in the story but the story’s most direct expression.
Q: How does the franchise’s editing approach distinguish its action from conventional Bollywood action?
Editing rhythm is one of the most immediately perceptible dimensions of action filmmaking and one of the most analytically underexamined. The conventional Bollywood action film uses rapid cutting to create excitement: the shorter the average shot length, the higher the kinetic energy of the sequence. This approach is effective at producing excitement but it has a specific cost: rapid cutting prevents spatial orientation, and without spatial orientation the physical reality of combat becomes abstract. Dhurandhar’s action sequences use longer average shot lengths than comparable Bollywood action films, particularly in the sequences that rank in Tier One. The warehouse fight’s four-minute near-continuous take is the extreme expression of this approach, but even the sequences that use conventional cutting maintain longer individual shot durations than the genre average. The longer shots serve the witnessing camera philosophy: to witness something, you must hold your attention on it long enough to register what you are seeing rather than being guided through a rapid succession of selected impressions. The editing insists on the physical reality of the action by insisting on duration.
Q: What does the franchise’s action design reveal about Hamza’s character specifically?
The specific ways Hamza fights in each sequence are the franchise’s most direct characterization tool for dimensions of his psychology that dialogue cannot access. The Hamza character analysis examines these psychological dimensions in full; the action analysis focuses on how the fight choreography expresses them. Hamza fights economically: he does not engage in the stylistic excess of the YRF hero, does not perform capability for an audience, does not fight with any more force than the operational situation requires. This economy is simultaneously a cover management strategy, a trained operative’s professional discipline, and a character trait that reflects a person who has learned to suppress any form of self-expression that is not operationally necessary. The fights reveal Hamza’s character by revealing what he refuses to do even when doing it would be easier or more effective: refuse to demonstrate capability that the cover cannot justify, refuse to fight with the fluency that his training has built, maintain the discipline of constraint even in the physical extremity of genuine violence.
Q: How does the franchise’s action cinema connect to global trends in spy thriller action?
The specific direction that global spy thriller action has moved in the post-Bond Craig era, toward more realistic, more consequential, more psychologically honest depictions of violence in intelligence and military contexts, is the direction that Dhurandhar arrives at from within the Bollywood commercial tradition rather than by importing global conventions. The franchise does not feel like a Bollywood film trying to do Hollywood action. It feels like a Bollywood film that has arrived at similar conclusions about what action cinema should accomplish through a different creative route: through the specific demands of the psychological spy drama it is telling, through the specific philosophy of a filmmaker who prioritized consequence over spectacle from the beginning of the franchise’s development. The convergence with global trends is a confirmation of the franchise’s creative intelligence rather than evidence of creative dependence. The comparison with global spy film precedents develops this point in full detail.
Q: What is the role of the stunt coordination in the franchise’s action design?
The franchise’s stunt coordination is one of the less publicly discussed elements of its production, partly because effective stunt coordination in service of the franchise’s action philosophy is invisible by design. The warehouse fight’s physical credibility, which is the foundation of everything the sequence accomplishes dramatically, depends on stunt coordination that makes the combat look like combat rather than like choreography. This requires a different set of stunt design priorities from conventional action cinema, where the goal is to make the choreography visible as virtuosic performance. Dhurandhar’s stunt work is designed to look like violence rather than to look like stunt performance, which means suppressing the aesthetic elements of the choreography in favor of the physical elements: the weight of the blows, the spatial confusion of a genuine fight, the accumulation of damage that the sequence is philosophically committed to registering.
Q: How do the franchise’s action sequences connect to the scores’ musical architecture?
The franchise’s score and sound design interact with the action sequences in a way that is the opposite of the conventional Bollywood action film’s relationship to its music. The conventional Bollywood action film scores its fight sequences with music that amplifies and heroizes the action: the score rises to signal that something important is happening and to cue the audience’s emotional response. Dhurandhar’s action sequences are frequently scored with near-silence or with the Lyari ambient texture rather than with dramatic underscore, and the absence of conventional action scoring is part of the franchise’s philosophical commitment to making the violence feel real. Real violence does not come with a soundtrack that tells you how to feel about it. The franchise’s refusal to supply that soundtrack is the sound design’s most direct statement about the moral register in which the violence should be received.
Q: How does the franchise handle the bodies of characters other than Hamza in its action sequences?
The franchise’s treatment of the bodies of non-protagonist characters in its action sequences is one of the more subtle and more significant elements of its philosophical commitment to violence as consequence. Conventional action cinema treats the bodies of enemies neutralized by the hero as essentially irrelevant once the neutralization has occurred: they fall, and the camera moves on. Dhurandhar’s camera does not always move on. There are sequences in which the franchise holds briefly on the aftermath of violence that has been inflicted on bodies other than Hamza’s, and this holding is the most direct expression of the franchise’s argument that violence costs something even when it is the right thing to do, that the people on the receiving end of the violence are people rather than obstacles, and that the audience is required to register this rather than being permitted to experience the violence as consequence-free heroic triumph. The world-building analysis makes the same point about the franchise’s treatment of Lyari’s inhabitants: they are people rather than backdrop, and what happens to them matters narratively and morally in ways that the franchise insists on making visible.
Q: What would a Dhurandhar action sequence look like if it had been directed by a YRF filmmaker?
This is a hypothetical that serves to clarify what is most distinctive about Dhar’s action approach by imagining its absence. A warehouse fight directed within the YRF action philosophy would be choreographed to showcase Hamza’s physical capability, staged with camera angles that emphasize the beauty and precision of the combat, scored with music that cues the audience to feel impressed, and concluded with a clear visual statement of heroic triumph that resolves the sequence’s tension into satisfaction. The YRF version would be technically accomplished and visually impressive. It would also be philosophically incoherent in the context of the franchise’s central argument: a sequence that showcases the hero’s invincibility cannot simultaneously advance the franchise’s claim that the violence carries cost. The cover constraint that prevents Hamza from fighting at his full capability, and the physical consequence that the franchise insists on registering, are incompatible with the YRF action model’s fundamental compact with its audience. Dhar’s approach is not merely a stylistic preference. It is the only approach that is philosophically consistent with the franchise’s story.
Q: How does the Rooftop Pursuit compare to similar chase sequences in Indian cinema?
The Rooftop Pursuit in Part 1 is the franchise’s most direct engagement with the parkour-influenced chase sequence that has become a recognizable element of Bollywood action cinema, with notable examples in Dhoom 3 and various YRF franchise entries. The comparison is instructive because the franchise deploys the same spatial logic, the vertical dimension of urban architecture as a choreographic field, while refusing the aesthetic pleasures that similar sequences in YRF films deliver. A Bollywood parkour chase is typically staged to showcase the beauty and precision of movement through urban space: the camera is positioned to make the leaps and catches and recoveries look extraordinary, the editing is timed to maximize the impact of each successful movement, and the hero’s performance of physical grace under pressure is the sequence’s primary aesthetic content. The Rooftop Pursuit is staged to make the movement look urgent and dangerous rather than graceful: the camera’s instability communicates the physical cost of the pursuit, the editing prioritizes spatial orientation over aesthetic impact, and the successful navigation of the rooftops reads as survival rather than as virtuosity. The same architectural materials produce a completely different dramatic experience, which is the clearest possible demonstration that what distinguishes the franchise’s action philosophy from its predecessors is not the choice of settings or action types but the philosophical commitments that shape how those settings and action types are used.
Q: How does the franchise’s treatment of the cover constraint affect its action choreography specifically?
The cover constraint is the franchise’s most specific contribution to spy thriller action choreography, and it operates as a consistent principle across every action sequence involving Hamza in his operational environment. The constraint is this: Hamza cannot demonstrate the full capability that his RAW training has built, because demonstrating it would expose the cover. This means that every action sequence in which Hamza fights as Hamza rather than as himself is simultaneously a physical confrontation and a performance calibration: he must do enough to survive the confrontation while doing no more than a genuine Lyari street figure would plausibly be capable of. The calibration is visible in the warehouse fight’s choreographic choices: Hamza gets hit in ways that the YRF hero never would, makes survival decisions that read as instinct rather than as trained tactical assessment, and concludes the fight in a state of damage rather than in a state of triumph. This is not incompetence. It is cover management conducted at the level of physical performance, and the franchise’s choreography is built around this double requirement with a specificity that makes every action sequence in Hamza’s Lyari environment simultaneously a fight and a performance.
Q: What separates the franchise’s Tier One sequences from its Tier Two sequences specifically?
The analytical distinction between Tier One and Tier Two is one of integration density: how many of the five ranking criteria are simultaneously fulfilled at the sequence’s highest level, and how closely integrated those fulfillments are with each other. The warehouse fight and the ISI compound confrontation rank in Tier One because narrative integration, character revelation, technical craft, emotional impact, and originality are all operating at the franchise’s highest level simultaneously, and they are operating in productive relationship with each other rather than independently. The harbor chase and the night market confrontation rank in Tier Two because one or more of the criteria are slightly below the franchise’s highest level: the harbor chase’s character revelation is less specific than its technical craft, the night market confrontation’s technical craft is less ambitious than its character revelation. The Tier One sequences are the ones where every analytical dimension is pulling in the same direction with the same force. The Tier Two sequences are the ones where one dimension is slightly ahead of or behind the others.
Q: What does the franchise’s action cinema suggest about the future of the Bollywood spy thriller genre?
The future of the Bollywood spy thriller’s action dimension, after Dhurandhar, has several possible directions, and the franchise’s commercial success makes all of them more viable than they were before. The most straightforward direction is imitation: studios and filmmakers who observed the franchise’s commercial success will attempt to reproduce its action philosophy, producing films that use the same commitment to consequence and physical reality without necessarily having the same underlying dramatic intelligence to make that commitment meaningful. This imitation will produce some good films and many mediocre ones that are dark and gritty without being analytically serious. The more interesting direction is evolution: the franchise has expanded the range of what Bollywood action cinema can attempt, and filmmakers who are genuinely engaged with what makes the franchise’s action philosophy work rather than simply with what it looks like will find in the franchise’s example a permission structure for more ambitious and more psychologically honest action filmmaking than the genre has previously attempted. The broader impact on Bollywood addresses this at the industry level; the action dimension of that impact is what this article is concerned with, and the argument is that the franchise has permanently expanded the action genre’s range rather than simply demonstrating one way of making action films.
Q: How do the franchise’s action sequences serve the franchise’s commercial objectives as well as its artistic ones?
The most interesting dimension of the franchise’s commercial performance, visible across the complete trajectory in the franchise’s collection data, is the sustained weekday holds that indicate repeat viewership extending well beyond the opening weekend. Repeat viewership of action cinema is unusual: most action films generate their commercial performance in the opening days and weeks, when the excitement of the initial viewing is fresh, and then decline steeply as audiences have satisfied their appetite for the sequences they came to see. Dhurandhar’s sustained holds suggest an audience returning not for the excitement of the action sequences but for the experience of the action sequences in full knowledge of their consequences: revisiting the warehouse fight knowing what it cost Hamza across the subsequent narrative, revisiting the ISI compound confrontation knowing what it meant for everything that the franchise had been building toward. The franchise’s action sequences repay return viewing because they are designed to carry more information than a single viewing can absorb, and the repeat viewing data is the commercial confirmation of the artistic thesis.
Q: How does Hamza’s physical condition change across both films as a result of the action sequences?
The franchise tracks Hamza’s accumulated physical cost across both films in a way that is unusual in Indian commercial action cinema and that directly serves the franchise’s philosophical commitment to violence as consequence. The specific injuries and physical damage that Hamza sustains in Part 1’s action sequences are referenced in subsequent scenes: not elaborately, not in ways that slow the narrative, but consistently enough that the audience maintains an accurate account of what the decade of operational work has done to his body. By Part 2, the character Ranveer Singh is playing carries a physical history that the performance must register, and the best Part 2 action sequences are legible in a different emotional register for an audience that has been tracking this physical history: the violence in Part 2 lands on a body that the audience has watched being damaged across both films, and the landing feels different because of what they know the body has already endured. This accumulated physical history is the franchise’s most specific formal argument against the YRF model’s physical invincibility, and it is made not through dialogue or through explicit narrative statement but through the simple commitment to maintaining continuity of physical consequence across the franchise’s entire runtime.
Q: What would a director of the YRF Spy Universe learn from analyzing Dhurandhar’s action sequences?
The most practically useful lesson a YRF action director could take from the Dhurandhar franchise’s action sequences is not about technique but about philosophy: the insight that making the audience feel something about the violence rather than simply enjoy it does not require sacrificing the audience’s engagement but rather deepens it. The YRF model’s implicit assumption is that psychological weight and commercial entertainment are in tension: that making the violence feel real and costly will make it less enjoyable and therefore less commercially effective. The Dhurandhar franchise’s commercial performance disproves this assumption. The audience for a film that makes you feel the cost of violence is a different audience from the audience for a film that makes you enjoy it, but it is not a smaller audience. It is arguably a more engaged, more loyal, and more repeat-viewing audience, which is ultimately the kind of audience that sustains a franchise across multiple installments better than the excitement-driven audience that the YRF model cultivates. Whether YRF filmmakers will internalize this lesson or simply note the Dhurandhar box office numbers and continue making their own kind of film is a question that the next several years of Indian spy thriller releases will answer.
Q: How does the franchise handle action sequences that involve Hamza protecting his cover rather than completing the mission?
The cover-protection action sequences are among the franchise’s most analytically rich, because they operate within a different motivational logic from either the mission-advancement sequences or the revenge arc sequences. When Hamza fights to advance the mission, he is fighting for an institutional objective that the audience understands is larger than himself. When he fights in the revenge arc, he is fighting for the personal grief that made him recruitable in the first place. When he fights to protect the cover, he is fighting for the preservation of the operational apparatus that is simultaneously his professional obligation and his psychological prison: the cover must be protected because the mission requires it, but protecting the cover also means extending the period of his own psychological captivity. The franchise stages these sequences with a specific kind of ambivalence that its mission-advancement and revenge sequences do not require: the audience wants the cover to hold because they understand the mission’s importance, and they also understand that every successful cover-protection fight is a fight to keep Jaskirat buried a little longer.
Q: What is the franchise’s most emotionally devastating action sequence even if not its most technically accomplished?
The apartment ambush ranks as the franchise’s most emotionally devastating action sequence on a per-minute basis, but the sequence that produces the longest-lasting emotional effect in the audience who has seen both films is the ISI compound confrontation in Part 2, specifically its aftermath. The sequence itself is the franchise’s most formally accomplished piece of consequence-focused action cinema. Its aftermath, the silence that follows the confrontation’s completion and the specific quality of stillness in Hamza’s physical performance in the seconds after the operational objective has been achieved, is the franchise’s single most emotionally precise moment. The stillness is not triumph. It is not relief. It is the physical expression of a person who has just completed the thing that the previous decade has been building toward and who does not know what to do with the body that performed it. The franchise gives this stillness time rather than rushing to the next plot point, and in that time the entire arc of both films is compressed into the specific way Ranveer Singh holds the character’s body when the fight is over and nothing is left to perform.
Q: How does the franchise’s approach to action compare to the Uri surgical strike sequences?
The comparison between Dhurandhar’s action and the Uri action sequences is among the most instructive in understanding Dhar’s development as an action filmmaker. Uri’s surgical strike sequence is staged as a military operation executed with professional precision, and the action’s emotional register is one of controlled satisfaction: the operation goes largely as planned, the outcome is the outcome that the narrative has been building toward, and the sequence delivers the cathartic resolution that the film’s entire emotional architecture has been designed to produce. It is accomplished action cinema within its register, and within that register it achieves something close to perfection. Dhurandhar’s action sequences are staged in a register where controlled satisfaction is impossible: the operations never go entirely as planned, the outcomes always carry cost alongside achievement, and the cathartic resolution that Uri delivers is replaced by a more ambiguous emotional experience that the audience must sit with rather than simply feel and move past. Dhar learned from Uri to stage action with operational specificity and professional conviction. What he developed between Uri and Dhurandhar was the commitment to make the action’s cost equal to its achievement.
Q: Does the franchise’s action design suggest a model for how other Bollywood genres might handle violence more honestly?
The franchise’s action philosophy has implications beyond the spy thriller genre, because the commitment to consequence over spectacle is a principle that could productively challenge the conventions of several Bollywood genres that have traditionally treated violence as entertainment rather than as experience. The crime film, the period epic, and even the romantic drama occasionally deploy violence that the franchise’s approach would handle differently: with less aesthetic polish, more physical honesty, and greater insistence on the aftermath. Whether other filmmakers will draw on the franchise’s example in these other generic contexts is a question the industry’s creative response to the franchise’s success will answer, but the example exists, the commercial proof of concept exists, and the invitation to attempt more honest violence in service of more serious dramatic purposes is now available to Indian commercial cinema in a way that it was not before the franchise’s achievement.
Q: How does the franchise’s action design handle the moments between action sequences?
The intervals between the franchise’s action sequences are as carefully designed as the sequences themselves, and they constitute a dimension of the action analysis that is rarely examined. Conventional action cinema uses the intervals between sequences to restore the hero’s physical and psychological baseline, to advance plot through dialogue or montage, and to build anticipation for the next confrontation. Dhurandhar uses the intervals differently: they are where the accumulation of physical and psychological cost is registered, where the consequences of the previous sequence are absorbed into the character’s continuing existence rather than being reset for the next one. The interval between the warehouse fight and the rooftop pursuit carries the physical evidence of the warehouse fight: Hamza moves differently, holds himself differently, and the performance maintains the continuity of damage that the interval between sequences in a conventional action film would dissolve. This continuity is not merely a realistic detail. It is the franchise’s most persistent formal argument that violence matters, that what happens in the action sequences is not a parenthesis in the story but part of the story’s ongoing substance, and that the interval between actions is not a reset but a continuation.
Q: What is the most analytically overlooked element of the franchise’s action design?
The most overlooked element is the spatial relationship between characters in the non-action sequences that precede and follow the action sequences. The franchise consistently uses mise-en-scene to establish power dynamics and vulnerability before the physical confrontation makes those dynamics explicit. In the scenes immediately preceding the warehouse fight, the camera positions Hamza at a specific angle relative to the other figures in the space, an angle that communicates vulnerability rather than capability. The fight then confirms what the preceding blocking had already established: Hamza’s position in the room was always going to produce this confrontation, and the confrontation was always going to cost this much. This pre-conditioning of the action sequences through careful spatial staging is one of Aditya Dhar’s most consistent directorial techniques, and it is the element that most clearly distinguishes his action filmmaking from directors who design their sequences in isolation from the scenes that surround them.
Q: What does the franchise’s A-rated action cinema mean for future Bollywood films seeking wide release?
The franchise’s A certificate and its commercial success together represent a commercial proof of concept with implications for how future Indian films approach the rating question. The conventional industry logic has been that A-rated films sacrifice commercial potential by limiting their demographic to adults, which reduces the family viewing segment that drives weekend multiplier performance in major markets. The Dhurandhar franchise’s extraordinary commercial performance demonstrates that an A-rated film can outperform U/A films at the box office if the creative and marketing execution is strong enough to build the kind of audience loyalty that drives repeat viewing and sustained holds. This does not mean every A-rated film will outperform U/A alternatives, but it does mean that the A certificate is no longer a commercial ceiling for ambitious filmmakers who need the rating’s creative freedom. The franchise has made the A certificate commercially viable in Indian mainstream cinema in a way it had not previously been, and the action sequences are the primary reason the rating was unavoidable and the primary reason the audience accepted it.
Q: What is the single frame or moment from the franchise’s action sequences that best summarizes its philosophy?
The moment is not from the warehouse fight or the ISI compound confrontation, though both contain candidates. It is from the rooftop pursuit’s conclusion: Hamza has evaded the threat, the cover has held, and the camera holds on his face for three seconds before cutting away. He is breathing hard. He is hurt. He is alone on a Karachi rooftop in the middle of the night, having just survived something that confirms the cover’s operational success while adding to the decade’s accumulating cost. His face does not express triumph. It does not express relief. It expresses the specific quality of a person who has survived something that should not have been survivable and who will carry the survival forward into whatever comes next without any ceremony or acknowledgment of what it meant. That face, held for three seconds, is the franchise’s action philosophy compressed into a single image: the violence has occurred, it has cost something, and the cost will persist. This is what the franchise means when it argues that action cinema can be more than spectacle. It means this face, on this rooftop, in this silence, three seconds after the fighting has stopped.
Q: How does the franchise’s violence connect to what Ranveer Singh said about playing the role?
Ranveer Singh has described the physical and psychological preparation for the Dhurandhar role as the most demanding of his career, and the action sequences are the most direct evidence of why that description is accurate. The role requires not simply performing capability, which is what conventional action roles demand, but performing the suppression of capability while simultaneously performing the physical reality of violence at a level of honesty that the cover’s constraints make permanently complicated. Every action sequence is a double performance: the fight, and the cover management within the fight. Singh must look like a Lyari street figure fighting for his life while operating with the tactical intelligence of a trained RAW operative calibrated to reveal no more than the cover can justify. This double performance requirement is what makes the franchise’s action sequences technically more demanding than they appear, and what makes the accumulated physical history that Singh maintains across both films a genuinely impressive performance achievement rather than simply a makeup and costuming decision.